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25
1 year ago

UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.




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A new and much more improved demo of the game is now live and available for download on steam.

To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.

https://store.steampowered.com/app/1966330/Die_to_Survive/

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

Five Nights at Game Jolt is almost half way over!

This event is a celebration of Five Nights at Freddy's!

We've teamed up with our friends at @Youtooz to give away LOTS of great FNaF prizes. Check out your quest log to learn more!

A first layout of the UI for weapon upgrades.

Five Nights At Game Jolt is Almost Over!

Don't miss out on your chance to enter to win great FNaF prizes!

We've partnered with our friends at @Youtooz to give you multiple chances to win.

I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

Testing a new head gore part for headshots.

🚨 WELCOME BENDY AND THE INK MACHINE TO THE SHOP 🚨

Check out the @JoeyDrewStudios SHOP and treat yo self to Bendy and the Ink Machine sticker pack, avatar frames and background! https://gamejolt.com/@JoeyDrewStudios/shop

Gore update for the game.