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In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For the 2019 GGJ, my brother and I created a 2D puzzle adventure game, based on our larger series (The Nays). When trying to find their way home, Spicco and his friends get lost and separated in The Link Between Worlds, so he has to search for them.
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