Download link:
link to gamejolt
https://gamejolt.com/games/meaty_city/807864
link to itchio
https://sillywizzard.itch.io/meaty-city
browser version
Download link:
link to gamejolt
https://gamejolt.com/games/meaty_city/807864
link to itchio
https://sillywizzard.itch.io/meaty-city
browser version
Excessive hammer use.
I'm not very good at drawing detailed characters outside of a top-down view, so I went with a simplified style for the pictures in the tutorial.
This was supposed to be a demonstration of the new mechanics for moving objects, but a bunch of enemies stole the spotlight.
Who do you like more?
- OLD or New
Octocannon. It's a cannon with tentacles or maybe an octopus with a cannon where its head should be, I don't know.
I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.
I'm making a game for GMTK Game Jam 2025. Here are some early shots from the game for today's screenshotsaturday:
I tried to make a sketch with all the bosses in the game not from a top-down perspective.
Personally, I'm not sure about the implementation, but my mom said that it looks cool, so it is.
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