I fully remade the weapon swap system for my game! Now with new animations and a (hopefully) non-intrusive weapon indicator!
Also, Unity's new input system is GREAT!
NOTE: only the main 8-directional weapon is finished.
Next up
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
The Blooming Darkness demo has just released! There's quite a bit of content and it's free! So, grab your keyboard or controller and try it!
Have fun and please give me honest feedback
https://gamejolt.com/games/blooming_darkness/398415
HAM: The Game launched today!
It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.
Wishlist and learn more: https://bit.ly/HamTheGame
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
Queen Bee
A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
Today I decided to join a Korok drawing challenge 🌿✨ These are the adorable forest spirits from the world of The Legend of Zelda. When I was playing the game, it was always so much fun discovering them hidden in the most unexpected places 🌱🍃 #pixelart
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!












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