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413
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Comments (3)

What do you think?

I've played enough to formulate my opinion on this game.
So here we go :)

Exploration in this is really fun.

When the game lets you go in an open world, it's cool to explore different branches of the level.
Overall excellent level design, really great music and decent pixel art.

I think the biggest problems of this game are its art direction and controls.

Art direction of this game is not really a problem per se, but I feel that after playing it, the player will instantly forget what it was all about. It lacks personality, and feels a bit derivative of what is already released prior.

I feel that if you want to create something outstanding, you need to find already existing styles and aesthetics and work with them.

For example - this game has an interesting setting that brings together a classic fantasy world and adds modern, or even futuristic, inventions to it. So why not take something like Baroque and a sprinkle of something that strives to be modern like, for example, Bauhaus. And give both environments and characters attributes of these styles?

More coherent art direction might help to tell a story of your world and its characters without even using any words. I would for sure love to see a unique looking game.

Regarding controls - the game in its current state is very frustrating and unbearable to play. It's needs complete overhaul for default control scheme that doesn't hurts your hands. I'll recommend standard "arrows" and "Z, X, C" keys. But I would like to see some experiments from you.

-Best Regards, MEVKA

this is good

Game Soundtrack

3 songs

In Short:

Play as a protector of an underground, alien civilization, powered by plants that feed off darkness instead light. You must now reach the surface to retrieve your sector's stolen power source in this Non-linear Metroidvania.


The world of Blooming Darkness is one of balance between light and darkness where both coexist in peace.

However, everything changed when the fire nation attacked when a mysterious "Luman" from the surface steals the Dark Bloom! But what use would they have for dark energy? Well, let's focus on one thing at a time.

You must now collect new abilities, find many secrets, and overcome powerful foes in gameplay inspired by popular games such as Super Metroid and Hollow Knight!

vine_swing_tunnel.gif

#platformer #metroidvania #adventure #scifi #pixelart


Development of this project has been put on hold. However, I do want to come back eventually to share this world with you all, so your continued support is greatly appreciated!



all-ages
Fantasy Violence

A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit.
https://gamejolt.com/games/blooming_darkness/398415

#Metroidvania #PixelArt #SoloDev

Blooming Darkness got featured in a Livestream by Deynum Studio, developer of Death Inc! It was the last game of the stream, too. Expect at least one more demo!

#Metroidvania #Unity

https://youtu.be/muWq1UD1aCM?t=10479

Playing Your Games | LIVE
During this livestream I will choose submitted games at random to play. Everyone gets an equal chance, no begging/asking for me to play your gameSubmit your ...
https://www.youtube.com/watch?v=muWq1UD1aCM

Hey everyone, it's been a while! Read the Article for an actual update.

I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!

#Metroidvania #Unity

Siblings, am I right?

And in case you missed it, you can now play the Blooming Darkness demo!

#Metroidvania #ScreenshotSaturday #PixelArt #Demo

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The Blooming Darkness demo has just released! There's quite a bit of content and it's free! So, grab your keyboard or controller and try it!

Have fun and please give me honest feedback

https://gamejolt.com/games/blooming_darkness/398415

#Metroidvania #PixelArt #MadeWithUnity #Demo