
Next up
Grappling hook + timing = successful entrance
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Causing an alarm
Thanks for showing your support y'all!
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Say hello to Jon π¦ππ₯ͺ
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else heβs into?
Get to know himπhttps://store.steampowered.com/app/2560100?utm_source=GameJolt
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
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