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Grappling hook + timing = successful entrance
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When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Gordy and her punk band, Dead Pets haven't hit it big but they will any day now!Â
Which Dead Pets member are YOU? Complete our quest and tell us.
Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
@JurassicSunsetGamesLLC
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before the quest ends on February 3 and you'll get Coins!
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com











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