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14
7 months ago

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA




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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Causing an alarm

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Grappling hook + timing = successful entrance

'Sweeping the deck' with stealth...

Steam page: https://t.co/VpjYzqyhHH

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj