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14
2 years ago

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA




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Grappling hook + timing = successful entrance

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Causing an alarm

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Thanks for showing your support y'all!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Say hello to Jon πŸ‘¦πŸŒ™πŸ₯ͺ

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else he’s into?

Get to know himπŸ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.