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747
3 years ago

I have been working on a new mechanic to bring more variety to my level design and gameplay. Can you tell where the inspiration comes from?




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Polishing combat with directional hit reactions for more weight and variety. Finishers tuned for smooth, synced choreography.

And yes, enemies always drop loot. The Fallen even loses his helmet 😄

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Also added small physics reactions when pulling weapons from bodies. Subtle, but satisfying.