5 years ago

I'll go through the challenge submissions this evening and pick a winner, sorry I'm a little behind on it!




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Voidstone now includes highly advanced QoL features, like a pause menu!

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Fit test of The Batman body armor and cowl.

Model by Do3D.

I'm sure she doesn't mean any harm...

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I hope you guessed Ham Sandwich.