Next up
Enemies can't see you from behind anymore.
Now we can sneak around!
And wish me luck for Granny and Grandpa's AI, i am trying to add the 5 days script to them.
To record my progress:
- I have a vast majority of the game done + all puzzles completed
- I have all soundtrack and material required
- I am planning on achievements
- I am fixing a lot of bugs in a climax point of the game
- I am yet to make ai enemies.
"It's just a few tripmines! How bad could this be?"
New progress with the game development:
- UI Transparency is now possible
- "Notes" can be found throughout the game
- Some new events made
- and some other fixes such as event triggers, explosions, and other weird issues.
This doesn't mean i am finished.
This is V0.6 so far...I'm impressed at myself at the changes i made. In V0.7 will be puzzles, more item interactions, maybe doors too and some other things...
Work in Progress.
What's new in this devlog?
- I added some foliage around the lab after the cyro-sleep
- I added some other things in game no one would notice in a photo.
- Right now i'm working on the story's progression and fixing the ambient changes..
When i said this game was going to take a little while to develop, I mean it.
It's going to be a blast!
Still, tons of errors and unfinished work remains. So please be patient, It will be worth it.
Welp, We had a good run. But i think it's time to let go of 2.0 and move on to better things in life.
A Lovely Night At Sea
!!! This is Early Alpha V0.6, I already made a V0.5 that beta testers are testing as we speak !!!
In this alpha there is an Outside Area, Interactable Doors and more like that, And Even a Working Main Menu!
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