I love stylized PBR, like this rocky sand material by Marcus Johnston!
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
I hope you guessed Ham Sandwich.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
First pass on the walk cycle for the new mech design, rendered from blender viewport.
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