I managed to add a really important mechanic to the game: breaking a bottle on surfaces.
The bottle is an important item in the game. It works as a distraction tool. And since it’s basically the only fragile object in the game, it was important for me to properly work out its logic and physics.
UE4 has a handy toolkit for destructible meshes, but it’s just a tool — you still have to use it the right way. I tried to implement it so the bottle and its physics feel realistic.
What do you think?


















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