6 years ago

I'm kinda bad at coming up with neat ideas on my own, so I made this goat shaman guy to practice both sculpting and design. I was very pleased with how it turned out and I'm sure I'll come back to it one day to retopologize, texture, rig and animate him!




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

outer wilds commission

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3

I'm sure she doesn't mean any harm...

Ukiyoe style experiment...

Nartonne getting affection

platonicly

Voidstone now includes highly advanced QoL features, like a pause menu!