
I'm kinda bad at coming up with neat ideas on my own, so I made this goat shaman guy to practice both sculpting and design. I was very pleased with how it turned out and I'm sure I'll come back to it one day to retopologize, texture, rig and animate him!
Next up
I'm sure she doesn't mean any harm...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I hope you guessed Ham Sandwich.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
did you know Goldie is hyperfixated around world war 2 ?
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
through the valley
Voidstone now includes highly advanced QoL features, like a pause menu!












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