
I'm kinda bad at coming up with neat ideas on my own, so I made this goat shaman guy to practice both sculpting and design. I was very pleased with how it turned out and I'm sure I'll come back to it one day to retopologize, texture, rig and animate him!
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
WELCOME TO THE '26! 1926 THAT IS but seriosuly, happy new year everyone, i got back from my hiatus :3
I'm sure she doesn't mean any harm...
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!













10 comments