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I’ve been thinking of changing the way enemies leave behind coins after dying. Tell me if this is a good idea or not- the coins fall to the ground and disappear after doing so, giving the player a small amount of time to grab them.
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.
It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
新年快樂 Happy Lunar New Year!
I finished working on some mechanics and animations for Tropi's Defender level set in Bonaire. Let me know what you think.










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