I, too, like dragons :D This is a little animation I've been working on for an upcoming game project. While it's more like an archetypal wyvern, they'll be known in the game as dragons for the sake of simplicity and marketing :p
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Voidstone now includes highly advanced QoL features, like a pause menu!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Hookfang from How to Train Your Dragon!
Working on the mech selection in the main menu. One of these will be in the final game.
Quick sketch of Toothless from httyd!
Ukiyoe style experiment...
Alright, I finally finished this dragon chilling in a cave on a floating island! Took a couple of hours but I had a lot of fun drawing it along with listening to Audioslave :)
I'm sure she doesn't mean any harm...











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