Game
SOS.WAV
4 years ago

I updated the web version of SOS.WAV so it should play in the browser now (also full-screen is recommended, in the browser version especially)!

Previously there was an error when you started up a new game, but that's been fixed in version 0.2.0!




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This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here

I created a game dev video log where I talk about how we made our second GGJ project, SOS.WAV.

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:

After a month of development, I finished my game for the RPG Maker 2025 Game Jam: #No_Hacks!

Join Murou on his journey through various console-based puzzles as he strives to reunite with his best friend Zandra in the virtual reality world: ComplexNet.

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:

In 2017, my brother and I made SOS.WAV, a 2D adventure game where you solve puzzles by collecting audio enhancements. Each puzzle has hints scattered inside the mysterious audio file and you'll have to listen closely to figure out the solutions.

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:

In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:

In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:

In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.