4 years ago

I've been hard at work on the new framework for Acre Shore! I have created the most advanced iteration of my narrative syntax to date- the version I am building the final product with.

A surprising majority of the code is done!


It might not look much (yet), but a lot of work has been done on the internal mechanics of the game. The new narrative syntax I have built for the game allows me to write the script outside of the coding environment and even get help translating the game into other languages.

I have a custom variable system that I can use to expand the narrative beyond your dialogue choices. Characters will remember things you have said and done which will affect the story much further than a standard branching dialogue tree.

I have also opted for using sketches of the characters as stand-ins for the final artwork as I found my reliance on creating the artwork was slowing my progress on code.

I don't want to speak too soon, but the project is starting to move very quickly. I won't rush, but it is beginning to feel like the game is within reach!



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