It might not look much (yet), but a lot of work has been done on the internal mechanics of the game. The new narrative syntax I have built for the game allows me to write the script outside of the coding environment and even get help translating the game into other languages.
I have a custom variable system that I can use to expand the narrative beyond your dialogue choices. Characters will remember things you have said and done which will affect the story much further than a standard branching dialogue tree.
I have also opted for using sketches of the characters as stand-ins for the final artwork as I found my reliance on creating the artwork was slowing my progress on code.
I don't want to speak too soon, but the project is starting to move very quickly. I won't rush, but it is beginning to feel like the game is within reach!
2 comments