Game
Spaceman Memories




3 years ago

I've been working on the design of environments for urban battles. I also decided to use pixelbasher for this as it helps me save time and I keep the same style. Oh, I'm also introducing a new enemy called de Aka Manto which works as an urban enemy.




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A sneak peek of Spaceman Memories, my solo made JRPG. I recently released the first gameplay trailer so I'm very happy about it! You can wishlist it on Steam if you like it! https://store.steampowered.com/app/2354580/

#indiegame #pixelart

So I've also been working on some assets to transfer the 2D look of the game into the 3D realm in #UnrealEngine. I've been working with a software called Crocotile3D which is directed towards 3D modeling with tilesets. Just testing this old HUD BTW.

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#pixelart #cozygaming #indiegame #indiegamedev #unrealengine

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Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Spaceman Memories main thumbnail artwork. Wishlist it on Steam at bit.ly/spacemanmemories

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#UE5 #Crocotile3D #indiedev #pixelart

A potential publisher said the game's artwork would look better if i zoomed out the camera of the topdown view. I concluded that he was right so now I am using 14 pixels per Unit instead of 16 on the Pixel Perfect Cinemachine Camera on Unity.

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Been working on the turn based battle screen. I'm still deciding which info I want to display on the stats box of the entities that are fighting.

You can wishlist it at https://store.steampowered.com/app/2354580/Spaceman_Memories/