I've cleaned up the project and made a small how-to video. The link to the project is in the description.
Have fun.
Next up
Terraria-like project I'm working on.
It's a full chunking system with save/load map function... in the long term I want to try to integrate multiplayer into it
https://roughnight.itch.io/ http://www.youtube.com/@roughnight301
worked on my game AntiVirs (originaly from a gamejam https://roughnight.itch.io/antivirus) and currently on the search of a visual design
My submission for the GodotWildJam'73 Asteroids meets tower defense ^^ hope you'll have fun with it. Feedback welcome! https://roughnight.itch.io/weltraumforschungsstationverteidigung…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
stress testing my tower defense game, made with godot 4
#gamejolt #indiegame #itchio #gamedev #indiedev #indiegames #gamejoltgames #pcgaming #godot #pcgame #indie #indiegamedev #gamedevelopment #game #gaming #bearded
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finally got network syncing done
Today I implemented a simple routing server for my game-project with https://mastodon.gamedev.place/tags/godot Nice feature to not have to input ip adresses anymore^^
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
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today I had started to implement the multiplayer feature.. currently only connection, no synchronisation of map and chunks... I testet locally, so both server and client used the existing saved map-file










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