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11 days ago

I've continued to develop my game, and I'm making good progress! The inventory system works, with a combat and weapon system: common, rare, epic, legendary!
(more details in article )

V


For further explanation:

I'm planning to make an open world game, with different cities, dungeons etc... It's a lot of work, but I've got all the time in the world !

As for weapons :

There are 3 weapon passives:

- bleed

- life steal

- critical hit

There are 4 weapon classes:

- common (0 passives)

- rare (1 random passive)

- epic (2 random passives)

- legendary (all 3 passives)

I don't want a talent tree for weapons, rather a system where the more you use a weapon, the more experience you gain on it and the more damage you gain.

There are currently 3 weapon classes:

- sword

- axe

- Magic

with different animations and special powers, but more on that in the next post!



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