4 years ago

I've decided to create a Hub level that allows the player to run around and jump into the levels they unlock through playing the game.

Demo Coming Soon!

#screenshotsaturday




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Castles, rituals, caves and more!

Showing off some screenshots of the level design and talking about some of the aspects of the upcoming game!

READ MORE ABOUT IT BELOW!!!⬇️

#Unity #gamedev #devlog #WIP

Hey everyone! Long time no see It's been a while since I made a long post like this but, it's to show off some new screenshots, announce something in the works, and talk about some other cool stuff!

READ MORE BELOW!!!⬇️

#screenshotsaturday #Unity #gamedev

Been working on an improved Character Controller for a new game, which is superior to the one I used on previous projects, and it has all the bells and whistles such as dashing, crouching, and double jumping! Super happy about the way it all turned out!

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Demo Releasing on February 1st!

#ScreenshotSaturday #retro #Unity #gamedev

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Created an zombie like enemy AI script which works (somewhat) well with the animation's and the player. Obviously very early showcase but I'm slowly working my way forward. #WIP #unity3d #gamedev #indiedev #screenshotsaturday

Hollowborn Development Log #3 - "Volcanic Damnation"

#ScreenshotSaturday #Indie #Unity #gamedev #WIP

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Here's an early video of a simple door mechanic I worked on, I wanted to replicate Resident Evil's door system which changed rooms while keeping your position on the last room and when you returned your player spawned near the door. #indie #unity #gamedev