Game
Through the Thorns and Curses


8 days ago

Improved visuals for Starting screen and for the Town

Still a lot of space for the improvements!




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Extended scenario tests - changing the game field, selecting and revealing new goal.

This week a lot of effort was put into opponent abilities. It's a big and important part of the game. Some opponents steal your gold, others manipulate your deck. I finally decided how to display them. Here is a small preview.

Current drawn scenarios (goals) at various stages of development (only one in demo). Each with different win conditions. Some have small differences (different resource gathering), but plan is to create scenarios with interesting new mechanics.

Happy #WIPWednesday!

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Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Sometimes dev tools visuals also need to be improved

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

editor view, improvements are coming