Loading...
299
Game
Callistbery
1 year ago

Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)




3 comments

Loading...

Next up

randbundle.dev/textures

I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

11.02.2011

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is Callistbery