4 years ago

In Scratch (preferably with operator blocks only) how would i make a small value large and and a large value small? (Answered)


Say i had a variable, with operator blocks (set var to ( operators ) ) how would i make the variable value smaller with the operators i have on that "set var to ( operators )" block if the value was big? And say i wanted to make the variable value bigger when i have a smaller number without changing the code. What should i do? Is there a hack or trick for this? Please help me out!

(I don't really know a better way to explain it)



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Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

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FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Here's some old WW2 art i made for a game idea that never really turned into anything.

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)