Next up
In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
@ZAUM_SP
's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.
Play the Steam Next Fest demo now: https://bit.ly/ZeroParades
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:
Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.
It's also one of the games that's part of Steam Next Fest!
Play the Steam Next Fest demo now: https://bit.ly/Akatori
In this week's Nay Saga devlog, I talk about how I redesigned the card layouts and organized character art:



















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