Game
Nay Saga

5 months ago

In this Nay Saga devlog, I finally finalized the card design so I talk about how I landed on that final design:




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In this week's Nay Saga dev log, I added new cards to balance things, tested in Tabletop Simulator, and printed some more cards for testing.

In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:

In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

As I worked on #No_Hacks, I created blog posts over on my Blogger. Now that the Game Jam is over, I'm posting that content over here for you to read how I went through the process of developing the game!

It's time for honorable mentions! 🐞🎉 [Article!]

In this Nay Saga dev log, I present the final cards, made a how to play video, and the presentation for the itchio page:

In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.

Someone's at the door...

In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions: