Next up
So it looks like all these issues were stemming from the Chunk Change fix for when NPC's swap chunks as well as the sysTimer culling them again.
It's now done correctly, and they get culled again as soon as they update chunk.
Ok so it seems there's no actual way to send things between rooms. All you can do is make them persistent and set their coordinates correctly.
Phew! Forgot about this
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Started the conversion to use just the one room for the Island Surface and The Underground. Here's how it looks so far.
Underground generation and tiles are all set back up.
Next I need to split culling to use different lists/maps depending on which "room" they're part of.
so darn cute ðŸ˜ðŸ¥º edit: i'm having lasagna for dinner by coincidence, lol
Pathing bug seems fixed.
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