Next up
Took a break from dungeon development to redo some old background graphics and add more detail to some areas.
I'll release a new demo with these changes and more in about a month or two.
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!
I redrew the main character (totally not Link)! Apparently, I drew the old sprite around 2009, so it was definitely time to update his looks.














0 comments