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The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.
Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!
Artists are tagged 🔽 Be sure to like their original posts!
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
This week's #FanArtFriday celebrates Story of Seasons / Harvest Moon! Accept the quest in your quest log to get started.
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
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