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Mini-Gladiator
2 years ago

Jumping #screenshotsaturday! We've added the jump action to the player, so that they can jump away from attacks. And all living creatures from now on will have a shadow underneath their feet, so that different movements, such as jumping, would be clearer.




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For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen

Archer #screenshotsaturday! We've added a mouse pointer to the game and archer enemies!

One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Weapon choice #screenshotsaturday! I've added a weapon choice menu before every battle as well as GUI element choice sound effect, so that the player can change weapons and try out different ones

It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For this #screenshotsaturday I want to show you a bow with arrows in action.