Game
Immortal Sins
10 years ago

Just a heads up! [Updated]


The game is not dead! If you don’t see any news lately is because I am posting weekly updates to my Tumblr and Wordpress sites and I only post formal announcements and game patches/updates here. Here are the last 3 weekly updates form my gamedev blog:

http://aceofaces-mod.tumblr.com/post/114394381872/weekly-update-7

http://aceofaces-mod.tumblr.com/post/113265743402/weekly-update-6-gamedev

http://aceofaces-mod.tumblr.com/post/112234598197/weekly-update-5-gamedev

Here are some previews:

http://aceofaces-mod.tumblr.com/post/112252431787/another-mini-preview

http://aceofaces-mod.tumblr.com/post/112723646042/new-map-mini-preview

Also, a new update will be released soon after I fix some stuff.

Update: I added what news I’m posting here.



0 comments

Loading...

Next up

Added achievements. Because why not?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Something something... Stuff that I worked on.

It's a bit early, but I have something cooking. Keep an eye out.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.