

Just beat Tomb Raider (2013) this past weekend, on to RotTR now, and I think the art in this whole trilogy is just great. Some environment here by Ben Nadler.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Lara Croft. I found my old sketch and redraw it.
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
some more renders (new textures and details)
Voidstone now includes highly advanced QoL features, like a pause menu!











7 comments