Just beat Tomb Raider (2013) this past weekend, on to RotTR now, and I think the art in this whole trilogy is just great. Some environment here by Ben Nadler.
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Working on the mech selection in the main menu. One of these will be in the final game.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Voidstone now includes highly advanced QoL features, like a pause menu!
Otis in Underwater 🌊
I hope you guessed Ham Sandwich.
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