Just beat Tomb Raider (2013) this past weekend, on to RotTR now, and I think the art in this whole trilogy is just great. Some environment here by Ben Nadler.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I hope you guessed Ham Sandwich.
Otis in Underwater 🌊
I don't even count this as a Devlog but i made a very short animation test with Belle's model
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
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