Just beat Tomb Raider (2013) this past weekend, on to RotTR now, and I think the art in this whole trilogy is just great. Some environment here by Ben Nadler.
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I hope you guessed Ham Sandwich.
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Otis in Underwater 🌊
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
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