3 years ago

just changed some lightning and added basics textures




2 comments

Loading...

Next up

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

AI-Buddy can now given commands, to flash rooms. [W.I.P.]

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Process of my Momaw Nadon illustration for the Star Wars May 4th event.

: Clip Studio Paint

: Lockdown by SoulProdMusic

POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Player-Movement working for my isometric/post-apocalypse game

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Join me on an epic journey as I create a thrilling third-person shooter, blending the relentless combat of Helldivers 2 with the brutal chaos of Space Marine 2