4 years ago

Just checking to see if there was a good blur engine out there and i think i found a pretty good one. I only tried it once, but it looks pretty reliable. I though it might be helpful for anyone needing a good blur effect. Links below:


Blur effect link:

https://onlinepngtools.com/blur-png

After more exploring i found this website has a HUGE amount of PNG and other file type editing tools, i would check it out if i were you:

https://onlinepngtools.com/



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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

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Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

Process of my Momaw Nadon illustration for the Star Wars May 4th event.

: Clip Studio Paint

: Lockdown by SoulProdMusic

Trying my hardest to get a working alpha build out soon. (turn volume up)

Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

A bit late for May the 4th , but here's a model of R2D2 I made in #Blender for the revenge of the 5th!

When you see this at the movie theater (Halo Fireteam Raven)