Blur effect link:
https://onlinepngtools.com/blur-png
After more exploring i found this website has a HUGE amount of PNG and other file type editing tools, i would check it out if i were you:
Just checking to see if there was a good blur engine out there and i think i found a pretty good one. I only tried it once, but it looks pretty reliable. I though it might be helpful for anyone needing a good blur effect. Links below:
Blur effect link:
https://onlinepngtools.com/blur-png
After more exploring i found this website has a HUGE amount of PNG and other file type editing tools, i would check it out if i were you:
Rate (not good at pixel art)
Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?
When you see this at the movie theater (Halo Fireteam Raven)
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
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