4 years ago

Just checking to see if there was a good blur engine out there and i think i found a pretty good one. I only tried it once, but it looks pretty reliable. I though it might be helpful for anyone needing a good blur effect. Links below:


Blur effect link:

https://onlinepngtools.com/blur-png

After more exploring i found this website has a HUGE amount of PNG and other file type editing tools, i would check it out if i were you:

https://onlinepngtools.com/



8 comments

Loading...

Next up

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Trying my hardest to get a working alpha build out soon. (turn volume up)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Process of my Momaw Nadon illustration for the Star Wars May 4th event.

: Clip Studio Paint

: Lockdown by SoulProdMusic

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.

When you see this at the movie theater (Halo Fireteam Raven)

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

Normally “ultra gloss” would not allow a top coat, not even itself. I was able to apply “ultra matte” “Sand Dollar” white over the red without blister. It has a great texture. My “frog tape” and artist tape let me down and took away some gloss on the red.