Blur effect link:
https://onlinepngtools.com/blur-png
After more exploring i found this website has a HUGE amount of PNG and other file type editing tools, i would check it out if i were you:
Just checking to see if there was a good blur engine out there and i think i found a pretty good one. I only tried it once, but it looks pretty reliable. I though it might be helpful for anyone needing a good blur effect. Links below:
Blur effect link:
https://onlinepngtools.com/blur-png
After more exploring i found this website has a HUGE amount of PNG and other file type editing tools, i would check it out if i were you:
This is Vortex, a very wip local multiplayer game.
The main focus is to be a mayhem kind of game, with easy outplay and strategy options.
I got this idea after some discussion with a friend and evolved it a little more (Read article)
Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/
A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)
Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D
Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.
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Bad Motivator Prototype - Star Wars Astromech Droid R4-P17
Powered by recycled toy parts and distilled water. To be finished, glazed, and painted.
Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )
All assets are placeholders.
Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.
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