2 months ago

Just making the start of the class tree at the moment. The starter class will just have a few skills to invest in out of 10, minor choices as an introduction before they pick their main class.


2


1 comment

Loading...

Next up

Quest log is done for now! Will be polished at a later date with sfx and features.

I've just been working on the shop system recently. Still got to implement a whole bunch of things in it.

Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.

I've started implementing additional dialogue + quests now, so NPCs can still have things to say, give out multiple quests, and soon... buy/sell items!

It's time to polish some things up and implement some warps between maps!

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

Pretty much same as last time, BUT I remade the decision panel with quest reward previews, and selectable reward sets!

Here's a WIP of a new minigame / profession... fishing! Still a few mechanics to iron out and fish to make.

Just showing off the improved environment and new tofish sprites! With the fishing mechanic now in :)

Put together a quick character creation screen for the build! To start with you'll only be able to play as an Adventurer, but you can at least try some class outfits and hats here.