Learn how the Sentinel moves and captures in this strategy Battle of Lords - Advance Chess game!
✅ Basic Sentinel Movement
✅ Capture Moves
✅ Passive Protection
⚠️ Why you should utilise Sentinel to strengthen your defence line
https://www.youtube.com/watch?v=2oPymTMa7R8&feature=youtu.be
Next up
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
Microsoft Windows XP Unprofessional (windows logo prototype)
Showing off player 2 😎
What do you think?










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