Game
Our Great War


6 years ago

Level design is moving forward! We have 2 levels in progress so far. We've gray boxed the basic layout of the 2nd. Check out https://www.twitch.tv/chickensteeth to watch the level design live, by our level designer, every Thursday.




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Testing enemy AI is complex and visual debugging and feedback is an integral step to figure out what's going on in real time. Thanks to our AI programmer James on getting the enemy AI in.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.

Making things more realistic is just making it more chaotic and less perfect.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.