Loading...
186
25 days ago

Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev




1 comment

Loading...

Next up

Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖

#GameDev #UnrealEngine #AI

More improvements in my Spectator Camera:

- Spawns perpendicularly to the attack direction for consistent framing.

- Focuses on the victim's head.

- Collides with the environment and auto-adjusts the focal length for optimal shots.

Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥

Turn on 🔊

#GameDev #UnrealEngine #IndieGameDev #LoboGame

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)

Excited to share progress on a comic-style shader for the Dynamic Comic Strip System in my game, Lobo! Storytelling with a unique visual twist.

#GameDev #IndieDev #LoboGame #ShaderArt

New update for my Spectator Camera: It now detects object collisions and dynamically adjusts the focal length for better framing. Check out this extreme case where the action happens right next to a wall! #GameDev #UE5 #IndieDev #LoboGame

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

Hi everyone! I've added a spectator camera to make finishers more cinematic. Here's an overview of how the system works. 🎬✨