8 months ago

Looking into how to most efficiently use Particles in Game Maker.
-You only need a new SYSTEM when you want to have different depth.

-Make a new EMITTER for each object making particles.

-Make a new PARTICLE when changing multiple settings (speed/sprite)


Particles are "Fire and Forget" so you can change their settings without much worry, but Systems and Emitters actively check their settings, which is why you need a new one.

Tip!
Make a script and put your Particle clean up code in there, then put the script in your Game End/Destroy/Room End code!



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