2 years ago

Looking into how to most efficiently use Particles in Game Maker.
-You only need a new SYSTEM when you want to have different depth.

-Make a new EMITTER for each object making particles.

-Make a new PARTICLE when changing multiple settings (speed/sprite)


Particles are "Fire and Forget" so you can change their settings without much worry, but Systems and Emitters actively check their settings, which is why you need a new one.

Tip!
Make a script and put your Particle clean up code in there, then put the script in your Game End/Destroy/Room End code!



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Happy GOBtober, and happy birth month everyone! I hope you're all doing well!

Here's what I got done in September!

Original post here: https://www.patreon.com/posts/138550640

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)

Busy working on stuff, here's some previous gifs!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

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There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).

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Charged Sticker Appreciation Post for September! Thank you all so much for your support, it means the world to me!

Oh wow, we got a 3 way tie for first place!

I hope you all are doing well and have an amazing GObtober!