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9
Game
JICE
6 months ago

Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.




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A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Wire now can grab enemies, to make it easier to shoot them up close!