22 days ago

Made some mock-up art for a theoretical Game Boy port...

And then I found one!

https://gamejolt.com/games/FNaFGB/815337

This port is by @KBLMStudio and is REALLY faithful to the original game

If anyone else was craving a GB port, this is the one!




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Ok, the demo is released!

I can't be bothered with cutscenes. I'll do them for the full game though

Play here -> gamejolt.com/games/FNaFHN/1051134

Edit (17:12:38): The game's menu is currently bugged for some reason.

I will try release a patch in the next hour

Well...

This is a real change from the colourful sorta "brightness" and cheery tone I've had with this game's presentation so far.

A real change that contrasts with my previous posts heavily, you could say...

https://www.youtube.com/@AbdulBabz/shorts

I kinda know this guy a bit irl. He has two shorts so far which I found pretty entertaining even though we've only talked like once or twice Give him a watch if you want.

[Like and Subscribe if you like his content!]

Ghost Hunting!

Working on cutscenes

They'll have proper assets and animations on the demo's release, I just gotta get the basics down so I know what sprites to make.

(check pinned comment)

A soul desolate

FNaF High Note Version 0.1.2

- Fixed a glitch where the hour would never end

[Please report any other bugs you find]

FNaF High Note Version 0.1.1

- Hotfix for a menu bug not allowing you to use the "CONTINUE" button

[Please report any other bugs you find]

Had an idea for an educational infinite runner and realised I could turn it into a Baldi fangame for kicks and giggles

I'll share the loading screen I've already wasted about 5 hours on tomorrow (it's a more lax project than FNaF High Note is

#baldi