
Next up
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Gordy and her punk band, Dead Pets haven't hit it big but they will any day now!Â
Which Dead Pets member are YOU? Complete our quest and tell us.
Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
@JurassicSunsetGamesLLC
is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC
before the quest ends on February 3 and you'll get Coins!
New character animations with new controller system at 100% speed
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)











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