1 year ago

Making a Backrooms-styled game that doesn’t have any horror theme and isn’t supposed to be scary in any way.

Here's a screenshot from the game and its inspiration on the right


It’s being built on the same platform as my other game. However, it has been shifted to UE5

I’d also like to take this moment to express my frustrations about UE5.

C++ & Blueprints

I usually try to create a C++ blueprint hybrid to either expose options to blueprints that are only available in C++, optimize heavy code, or improve my own understanding of C++. I was able to this quite effectively with UE4 but not with UE5. It seems to forget that my C++ classes exist, and the blueprints that were derived from those classes break. This means I have to close the editor, delete saved files, intermediate files, binaries, and the .sln file, and regenerate project files every time I work on the project.

Save Bug

For some reason, the editor sometimes thinks I’m creating a new level and prompts me to save it as ‘untitled’, even though I’m just working on a level that has already been saved. When this occurs regardless of saving or cancelling it, the editor crashes.

UI

mostly a personal Preference.

I kinda liked the Dark UI when they showcased UE5 in 2020 but actually experiencing it has been terrible. I have a VA panel which makes blacks really dark and has a ghosting issue causing text to trail when I move windows around.

Also because the text is light grey and the background is dark, my eyes hurt after reading property names and such.

I also don't like that they moved ‘Build Lighting’ and ‘Create New C++ File’ from the main window of the editor to sub-menus.

They also changed the ‘Reorder Parameters’ button into a grab handle that is only a few pixels wide, making it harder to grab and organize.

UE5 - Grab handle on the left side.

screenshot_2023-09-16_162600.png

UE4 - Clickable Arrow buttons on the right.

screenshot_2023-09-16_163045.png

Image Source: https://kingsanda.tumblr.com/image/178890211647



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