Game
Immortal Sins
8 years ago

Manual is done! Is it useful?


So… I placed the final touches on the manual. It’s practically ready.

For those who don’t know, eManual is a wiki I maintain which holds the documentation for my programs and games. I decided to have it in web format since:

  1. I want to have an easily accessible manual.

  2. I can keep localized versions as well.

  3. I can update it quick and easy.

The manual is practically a web page, so you can access it on your smartphone and tablet as well.

Pay a visit here: http://northbridgemantis.azurewebsites.net/wiki/doku.php/en/immortalsins

Let me know if this is useful to you.

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A small teaser for the next tech test.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added achievements. Because why not?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Game development progresses smoothly. A mini WIP.