
Meal fit for a seagull - concepts, models and action
Next up
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
Thanks for showing your support y'all!
Wax Heads is a cozy-punk narrative sim about working in a struggling record store.
Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit.Â
Play the Next Fest demo: https://bit.ly/WaxHeads
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
INSECT IS AN ARCADE-STYLE BULLET HELL SHOOTER...
SURVIVE WAVES OF ENEMIES UNTIL A SONG FINISHES PLAYING AND RACK UP HIGH-SCORES TO BE REWARDED WITH RANKS AND ACHIEVEMENTS...
PLAY THE DEMO: https://bit.ly/INSECTSTEAM
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.











0 comments