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25
1 year ago

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).




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Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Grappling hook + timing = successful entrance

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Thanks for showing your support y'all!

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Say hello to Jon πŸ‘¦πŸŒ™πŸ₯ͺ

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else he’s into?

Get to know himπŸ‘‰https://store.steampowered.com/app/2560100?utm_source=GameJolt

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA