RayElite is build of elite that will be multi floor ray caster + clones.
It will allow games with better graphics.
Also it will have three more features pen 3d, stamps and clones mixed up together for post processing and other optimization reasons.
Stamps will allow volumetric fog.
Clones will allow enemies.
Ray casting will allow more advanced map geometry.
Ray casting will be similar to doom and build engine except it will be ray casting not binary space partitioning and sectors.
Maps will be stored like in elite editor
Example:
# - map geometry
@ - clones
numbers - geometry height
#################
# 123 #
# 38 #######
# @ 38 #
# 48 #
############
Pen 3d will allow 3d models and non-billboarding sprites!
Work on engine will start tomorrow.
Engine will be released 1st January.
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