3 years ago

Meet RayElite


RayElite is build of elite that will be multi floor ray caster + clones.

It will allow games with better graphics.

Also it will have three more features pen 3d, stamps and clones mixed up together for post processing and other optimization reasons.

Stamps will allow volumetric fog.

Clones will allow enemies.

Ray casting will allow more advanced map geometry.

Ray casting will be similar to doom and build engine except it will be ray casting not binary space partitioning and sectors.

Maps will be stored like in elite editor

Example:

# - map geometry

@ - clones

numbers - geometry height

#################

# 123 #

# 38 #######

# @ 38 #

# 48 #

############

Pen 3d will allow 3d models and non-billboarding sprites!

Work on engine will start tomorrow.

Engine will be released 1st January.



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Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Redoing my 3d scratch engine completely.

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

@LilyMakesThings 's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!

Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.

Thanks for feature!

hol' up i might be cooking (my 3d extension)