2 years ago

Meet RayElite


RayElite is build of elite that will be multi floor ray caster + clones.

It will allow games with better graphics.

Also it will have three more features pen 3d, stamps and clones mixed up together for post processing and other optimization reasons.

Stamps will allow volumetric fog.

Clones will allow enemies.

Ray casting will allow more advanced map geometry.

Ray casting will be similar to doom and build engine except it will be ray casting not binary space partitioning and sectors.

Maps will be stored like in elite editor

Example:

# - map geometry

@ - clones

numbers - geometry height

#################

# 123 #

# 38 #######

# @ 38 #

# 48 #

############

Pen 3d will allow 3d models and non-billboarding sprites!

Work on engine will start tomorrow.

Engine will be released 1st January.



2 comments

Loading...

Next up

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language

Redoing my 3d scratch engine completely.

Pumpkin.. Bleh I'm tired, its 2AM..

Unity game is cancelled I couldn't work on it anymore, I couldn't work under pressure, my brother wanted me to make that game. About new game. I have team of my friends who are working with me on this game.

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

I started working on my turbowarp extension.

"Octagon Physics Engine"

I've started modelling the Slumber Dragon!

Started tracing weapons for my game.