3 years ago

Meet RayElite


RayElite is build of elite that will be multi floor ray caster + clones.

It will allow games with better graphics.

Also it will have three more features pen 3d, stamps and clones mixed up together for post processing and other optimization reasons.

Stamps will allow volumetric fog.

Clones will allow enemies.

Ray casting will allow more advanced map geometry.

Ray casting will be similar to doom and build engine except it will be ray casting not binary space partitioning and sectors.

Maps will be stored like in elite editor

Example:

# - map geometry

@ - clones

numbers - geometry height

#################

# 123 #

# 38 #######

# @ 38 #

# 48 #

############

Pen 3d will allow 3d models and non-billboarding sprites!

Work on engine will start tomorrow.

Engine will be released 1st January.



2 comments

Loading...

Next up

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

I started working on my turbowarp extension.

"Octagon Physics Engine"

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

ok i FINALLY finished dropsane teto

i think i still got it

hol' up i might be cooking (my 3d extension)

Redoing my 3d scratch engine completely.

Jarvis, write a full essay in MLA-8 format indented to the left please

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.