3 years ago

Meet RayElite


RayElite is build of elite that will be multi floor ray caster + clones.

It will allow games with better graphics.

Also it will have three more features pen 3d, stamps and clones mixed up together for post processing and other optimization reasons.

Stamps will allow volumetric fog.

Clones will allow enemies.

Ray casting will allow more advanced map geometry.

Ray casting will be similar to doom and build engine except it will be ray casting not binary space partitioning and sectors.

Maps will be stored like in elite editor

Example:

# - map geometry

@ - clones

numbers - geometry height

#################

# 123 #

# 38 #######

# @ 38 #

# 48 #

############

Pen 3d will allow 3d models and non-billboarding sprites!

Work on engine will start tomorrow.

Engine will be released 1st January.



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Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

Started tracing weapons for my game.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

hol' up i might be cooking (my 3d extension)

I started working on my turbowarp extension.

"Octagon Physics Engine"

(add the dust man theme from mega man 4) omg its dust man from fnf

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?