
"Midnight Run", a looping theme I made for a racing game I plan to make at some point.
Next up
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Update on NF:
ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!











4 comments