Game
Immortal Sins
3 years ago

Monthly Sync: August 2021


Welcome to August’s recap. Just like July’s recap, it will be a short one. But I managed to work on more stuff on the game.

Starting with the game, the work on the battle system continues. More characters are getting the new skill set. It’s taking some time since the new sets will need to be balanced so they synergize well. On the other stuff, I managed to add the fullscreen option to the options menu. This should be a welcome addition for those who prefer the game running in fullscreen. There are some optimizations as well.

Alongside doing bug fixes and improvements to the launcher, I decided to open up a roadmap table. Why? I’d like to give an insight into the development of the game. The table shows what’s in the works, any ideas I want to implement, and brainstorming for issues that I’d like to tackle (and of course, having a public way to show which bugs are being worked on). I’ll add a link to it in the launcher, but if you want to take a look at it, here is the link.

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That is all for now. See you in the next post.



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It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?

Jump List returns in the next update.