Game
Super Mario Bros Lethal Impact

1 year ago

New UG sprites, overworld theme remix and new goomba color palette system, they change depending on the level type(underground, ice...)

UG Sprites, overworld remix y nuevo sistema de colores de goombas, cambian según el nivel(subterraneo, nieve...)




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Smol background 4 castle section of MIND level

Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinó XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

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If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

The Amazing World Of Gumball moment. This was fun to draw, unless I remember incorrectly. What does that even mean..

"Rawr " "XD "

...

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

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Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.