
Next up
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
This demon within a coffin is an optional late game boss. He'd be pretty mundane if it wasn't for one thing... he has a special skill that gives him two consecutive turns! How cheap!
@danno-ezra ![]()
is a Jolter to Watch, musician, songwriter, retro gamer, and Lego enthusiast! Follow @danno-ezra
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before the quest ends on January 20 and you'll get Coins!
New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).
I made a decent looking snow effect by having two layers move at different (and slightly random) speeds. It's a bit hard to notice in the video, but it's there :)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.













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