Game
Immortal Sins
8 years ago

(Not exactly)Bi-Weekly Update #49


So, since the exams are now over (and I need to sort out some things as well), I can continue developing the game. I am also learning HTML (and JavaScript) as well, so the development is a bit slow, but it goes steady.

Combat System:
While it does need re-balancing (and some tweaks here and there), the battle system is almost complete. I have integrated the Timed Attack System in the battle system. Here’s a preview:

5d0af9cbd298f.png

I’m still ironing out the bugs, though.

Minor Stuff:
Some work went into some minor things. I am working on adding a News tab. I hope I was able to get a functioning version, as .NET Framework uses Internet Explorer 8 (of all versions of IE, why 8?). I was able to get it to function as it’s supposed to.

5d0af9d104a04.png

I’m also planning to build a Universal Windows App, to combine the news pane with the bug reporter and the wiki. Here’s a rough prototype:

5d0af9d195d49.png

That is all for now. See you on the next post.



0 comments

Loading...

Next up

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Jump List returns in the next update.

A small teaser for the next update.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added a simple audio system to the launcher.

Added achievements. Because why not?

Overhauls on the way.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.