Game
Immortal Sins
8 years ago

(Not exactly)Bi-Weekly Update #49


So, since the exams are now over (and I need to sort out some things as well), I can continue developing the game. I am also learning HTML (and JavaScript) as well, so the development is a bit slow, but it goes steady.

Combat System:
While it does need re-balancing (and some tweaks here and there), the battle system is almost complete. I have integrated the Timed Attack System in the battle system. Here’s a preview:

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I’m still ironing out the bugs, though.

Minor Stuff:
Some work went into some minor things. I am working on adding a News tab. I hope I was able to get a functioning version, as .NET Framework uses Internet Explorer 8 (of all versions of IE, why 8?). I was able to get it to function as it’s supposed to.

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I’m also planning to build a Universal Windows App, to combine the news pane with the bug reporter and the wiki. Here’s a rough prototype:

5d0af9d195d49.png

That is all for now. See you on the next post.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Overhauls on the way.

Who did this?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added a simple audio system to the launcher.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.